King of the Hill maps work just like any other TF2 map, only they’re condensed around a single capture point. It doesn’t have Arena’s restrictions, though, meaning there’s no single life or limited player count. King of the Hill was based on the philosophy of small, compact environments, first introduced in Arena mode. It’s a King of the Hill map, a mode introduced two years into TF2’s now almost decade-long life. My favourite is Harvest, a community-made map taken on by Valve as an official part of the game.
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